Dune: The Art of Kanly (A Dune FPS Idea)
Posted: 15 Dec 2013 16:06
Ever since I played Star Wars: Dark Forces and its sequel, Jedi Knight, I've wondered what a good FPS game set in the Dune universe would look like. I particularly wanted the game to be set in the David Lynch version of the Dune universe, but still be true to the universe of the original Dune novel and its appendices. I don't care for the heavy hardware graphics of recent games, and I'm still fascinated with the graphics of classic pixelated games like Dark Forces, TIE Fighter, Doom, System Shock 1, and Ultima Underworld. I'm also intrigued with the idea of doing stuff in older game engines which couldn't be done when those games were made. I know that many don't care about my kind ramblings like these, but I still thought it might be of some interest.
The proposed title for the concept of my retro Dune FPS is Dune: The Art of Kanly, It is set before the original Dune book, and is played from the point of view of a Bene Gesserit priestess and assassin. She is tasked by the Sisterhood to investigate the ominous dealings of a reclusive Earl of another great House, known as House Demeter. This Earl, who is a tall bearded Aryan (except with green eyes) who dresses like a 1970s playboy, harbors rare and dangerous plant life, and a taste for human trafficking. Through sources in the Guild, the Sisterhood believes that this Earl may be plotting something that could potentially threaten Spice production on Arrakis. The source of the fear lies in one flower: a special species which the Earl has bred to specifically alter the environment of Arrakis, either to bring life to it or to toxify it. But why would he do that, and why does this particular flower have the capability to grow on Arrakis? That is where our heroine comes in.
The heroine fights with a short blade, but she can also fight with a Gom Jabbar and a Lasgun. Other weapons include a Chrysknife, Maula Pistol, a personal shield, bare fists and feet, and even some of the weapons from the Lynch Dune film (like the Sardaukar nail-gun whose bullets can slow down automatically through shields, and a prototype Weirding Module). As Kyle Katarn has Force Powers in Jedi Knight, she has Bene Gesserit powers which she develops overtime. She has the Voice (used during conversation), and the Weirding Way (which enhances her melee fighting considerably). I only just realized of the other abilities of the Bene Gesserit from the Dune wiki: Oral Analysis, Internal Organic-Chemical Control, Prana Bindu, Sensing the Truth, and Petit Perception.
The locations which the heroine explores include the Bene Gesserit homeworld, a Guild Heighliner, Ix, Caladan, Giedi Prime, Kaitain, Bene Tleilax, Arrakis itself, and the lush garden homeworld of Earl Demeter. Besides open killing and silent killing, the heroine would primarily need to talk to other NPCs, and may have to have sex with a few despicable characters to get answers out of them (as well as acquire a few useful bloodlines along the way). Non-linear exploration is a must. The heroine could sneak into the secret Spice tank rooms of the Heighliner to see what Navigators did in private, or even sneak into the secret throne room of the Baron Harkonnen while he's doing his anti-gravity dance.
For Arrakis, the whole planet should be able to be explored. The Arakeen, the Smuggler base, the Fremen sietches, and the CHOAM base where all the harvesters go. For exploring the deep desert, the dunes should rendered as a vast yellow pixelated landscape, with rocks that could be seen in the distance. The importance of the Stillsuit and walking without rhythm should be very high priority. In the deep desert, if you walk normally, the sands will be disturbed and a worm will eventually emerge. I would give the players a guide in-game on how to get the player character to walk without rhythm. While the player is wearing the Stillsuit, which has indefinite energy unless damaged, requires that the player would drink moisture from their suit once in a while. When damaged, the heroine would have to go to certain caches hidden in the rocks with additional Stillsuit gear.
When the worm arises from the sand, it would appear as a massive single-textured virtual rendition of the Lynch worm, and varies by size each time it comes up. You can summon the worm with a Thumper, and be able to climb the worm like Paul did in the movie.
I visualize my Dune game as resembling the graphical look of Dark Forces and System Shock. I already thought of a title for a sequel if I ever did the first: Dune: Private Vendetta. I know this is a bit of ramble, but it would be nice if more Dune games with more variety were made. We've got an adventure game, an RTS series, and a third person game based on the 2000 miniseries which absolutely screwed up. What we need are some inspired fan-made Dune games in other genres, especially the FPS, TPS, and RPG.
The proposed title for the concept of my retro Dune FPS is Dune: The Art of Kanly, It is set before the original Dune book, and is played from the point of view of a Bene Gesserit priestess and assassin. She is tasked by the Sisterhood to investigate the ominous dealings of a reclusive Earl of another great House, known as House Demeter. This Earl, who is a tall bearded Aryan (except with green eyes) who dresses like a 1970s playboy, harbors rare and dangerous plant life, and a taste for human trafficking. Through sources in the Guild, the Sisterhood believes that this Earl may be plotting something that could potentially threaten Spice production on Arrakis. The source of the fear lies in one flower: a special species which the Earl has bred to specifically alter the environment of Arrakis, either to bring life to it or to toxify it. But why would he do that, and why does this particular flower have the capability to grow on Arrakis? That is where our heroine comes in.
The heroine fights with a short blade, but she can also fight with a Gom Jabbar and a Lasgun. Other weapons include a Chrysknife, Maula Pistol, a personal shield, bare fists and feet, and even some of the weapons from the Lynch Dune film (like the Sardaukar nail-gun whose bullets can slow down automatically through shields, and a prototype Weirding Module). As Kyle Katarn has Force Powers in Jedi Knight, she has Bene Gesserit powers which she develops overtime. She has the Voice (used during conversation), and the Weirding Way (which enhances her melee fighting considerably). I only just realized of the other abilities of the Bene Gesserit from the Dune wiki: Oral Analysis, Internal Organic-Chemical Control, Prana Bindu, Sensing the Truth, and Petit Perception.
The locations which the heroine explores include the Bene Gesserit homeworld, a Guild Heighliner, Ix, Caladan, Giedi Prime, Kaitain, Bene Tleilax, Arrakis itself, and the lush garden homeworld of Earl Demeter. Besides open killing and silent killing, the heroine would primarily need to talk to other NPCs, and may have to have sex with a few despicable characters to get answers out of them (as well as acquire a few useful bloodlines along the way). Non-linear exploration is a must. The heroine could sneak into the secret Spice tank rooms of the Heighliner to see what Navigators did in private, or even sneak into the secret throne room of the Baron Harkonnen while he's doing his anti-gravity dance.
For Arrakis, the whole planet should be able to be explored. The Arakeen, the Smuggler base, the Fremen sietches, and the CHOAM base where all the harvesters go. For exploring the deep desert, the dunes should rendered as a vast yellow pixelated landscape, with rocks that could be seen in the distance. The importance of the Stillsuit and walking without rhythm should be very high priority. In the deep desert, if you walk normally, the sands will be disturbed and a worm will eventually emerge. I would give the players a guide in-game on how to get the player character to walk without rhythm. While the player is wearing the Stillsuit, which has indefinite energy unless damaged, requires that the player would drink moisture from their suit once in a while. When damaged, the heroine would have to go to certain caches hidden in the rocks with additional Stillsuit gear.
When the worm arises from the sand, it would appear as a massive single-textured virtual rendition of the Lynch worm, and varies by size each time it comes up. You can summon the worm with a Thumper, and be able to climb the worm like Paul did in the movie.
I visualize my Dune game as resembling the graphical look of Dark Forces and System Shock. I already thought of a title for a sequel if I ever did the first: Dune: Private Vendetta. I know this is a bit of ramble, but it would be nice if more Dune games with more variety were made. We've got an adventure game, an RTS series, and a third person game based on the 2000 miniseries which absolutely screwed up. What we need are some inspired fan-made Dune games in other genres, especially the FPS, TPS, and RPG.